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BLACK MESA running on a Mac, running Windows 7, using an Xbox controller!
 
11:44
Running the new Half-Life mod, Black Mesa on my Mac. Using Steam on Windows 7. Controlling it using an Xbox 360 wired controller. The link to download drivers and setup files to make the controller work with game can be found at the link below- http://forums.blackmesasource.com/showthread.php?t=12924
Views: 3388 Copper vs Glass
MAC BLESA (Black Mesa - PT.1)
 
11:52
When the typos hit hard. Twitter: https://twitter.com/BlueishGames Please Like and Subscribe for more!
Views: 139 Harpy
Half-Life 2 (100%) Walkthrough (Chapter 5: Black Mesa East)
 
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★★ Achievement Progress ★★ 01:50 - Achievement (19/45) Lambda Locator 12:40 - Achievement (11/38) Zero-Point Energy 15:52 - Achievement (12/38) Blast from the Past 18:40 - Achievement (13/38) 2 Points! Thanks to GarrettChan for this list. ------------------------------------ You've conquered the canals. Now you must locate the hidden entrance to Black Mesa East, which is a major resistance center, a test chamber for teleport technology, and the laboratory of Doctor Eli Vance. You'll meet Doctor Mossman and finally Eli himself; he's lost a little weight (and an appendage) since the Black Mesa Incident. After gaining further knowledge from the good doctors, your return to lab-coated experiments is cut short when Alyx offers to train you in the arts of Doctor Vance's latest creation: the Gravity Gun! You're joined by the cute-yet-fearsome Dog, Alyx's pet robot, for a spot of catch before the Combine sweeps through the facility and you flee for your life. The way to the doctor is blocked, and the only alternate route to the coast, and safety, is through an old abandoned mining town. Black Mesa East is the fifth chapter in Half-Life 2. This chapter sees Gordon reaching his destination, Black Mesa East, after a series of chases through the canals. Like "A Red Letter Day," this chapter is full of insight and dialogue about the current state of the world, the people in it, and the aftermath of the Black Mesa Incident.
Views: 7104 BigMacDavis
Opposing Force (100%) Walkthrough (Chapter 2: Welcome to Black Mesa)
 
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After the crash of his V-22 Osprey, Adrian Shephard regains consciousness in an infirmary, not too far off from the crash site. He leaves the infirmary, learning that the other Marines who had survived the crash had been killed by the Aliens. He makes his way towards the extraction point, where he is told via radio that the military forces are pulling out of the facility. Shephard must now navigate his way through the bowels of the Black Mesa Research Facility, while avoiding dangerous obstacles and killing a handful of Aliens, and locate the tram station. He was told via radio to take the tram to the surface where his fellow Marines are waiting for extraction. JimmyGGS91: http://www.youtube.com/user/jimmyggs91
Views: 82375 BigMacDavis
Half-Life (100%) Walkthrough (Chapter 1: Black Mesa Inbound)
 
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Dr. Gordon Freeman starts his day riding a tram through the Facility headed to his workplace. Gordon is about half an hour late for work, but otherwise it seems like it will be an uneventful day. At one point of the ride Gordon notices a strange man in a blue suit watching him from another stopped tram, but the ride continues and Gordon finally arrives, albeit a bit late, at his destination: the Sector C Test Labs. Black Mesa Inbound is the first chapter in Half-Life. This chapter is mainly non-interactive, acting as an introduction to the game. Credits with the names of people who participated in the development of the game are shown throughout the chapter. The tram ride gives the player an overview of the Black Mesa Research Facility as well as an idea of the vast size of it. When the tram ride ends, the player enters the second chapter in the Anomalous Materials lab.
Views: 121440 BigMacDavis
Big Mac Davis Black Mesa Response
 
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Big Mac You are awesome I am not insulting you in any way shape or form. Ps sorry for all the pauses I forgot how to speak words Other vids/Channels Last vid: http://youtu.be/cS3PHuPoozk Big mac's channel: http://youtu.be/6FRpktNgOWc
Views: 2769 The ROM w/Ryan & Tom
Black Mesa: Source Inside Half-Life: Source - Testing NPC's
 
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Download link. https://yadi.sk/d/DhStomeN3WTnhg How To Install. 1.)Download "bmsinhl1.zip" archive in provided above link. 2.)Then install Half-Life 2 and Source SDK Base 2007 in Steam. 3.)Extract from "bmsinhl1.zip" archive "bmsinhl1" folder to your "sourcemods" directory. 4.)Quit and restart Steam. 5.)You will see "Black Mesa: Source Inside Half-Life: Source" in your Games list. 6.)Double left-click on it or press Play. 7.)Have fun.
1 Cool Kid Plays: Black Mesa Source [Part 1] Introductions
 
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Part 1 of how we cools kids play gaimz and shizzles . I attempt to role play but I failed to the mac .
Views: 297 Masontic
HALF LIFE Gameplay MAC : Parte 10 - Tensione Superficiale (Parte 2)
 
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Wa che livellone ragazzi!!! Da non perdere assolutamente! Pagina Facebook : https://www.facebook.com/pages/GG-GAMES/512653918766209 Pagina Facebook : https://www.facebook.com/pages/GG-GAMES/512653918766209
Views: 395 GEKKO
Opposing Force (100%) Walkthrough (Chapter 5: Friendly Fire)
 
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Adrian Shephard and his comrades attempt to find and use an old transit system to escape to the Lambda Core, after battling through an office complex filled with Vortigaunts. It is also the chapter in which the Black Ops are first introduced. Shephard comes across them in a hangar where they are loading something into the back of a truck. This is where the player learns that the Black Ops have been sent to kill the remaining Marines and cover up the Black Mesa incident. Shephard meets up with several other surviving Marines and fights the Black Ops, eventually reaching an underground railway system that leads to the Lambda Complex. STVYT: http://www.youtube.com/watch?v=Hjb7IQN2H9g Metroidsax1: http://www.youtube.com/user/metroidsax1 Playlist: http://www.youtube.com/playlist?list=PLuuoeHLYrl4aFQyhWxLS3h3sry9dVt4sy
Views: 66386 BigMacDavis
Half-Life (100%) Walkthrough (Chapter 12: Surface Tension)
 
01:12:48
After returning to the surface, Gordon must fight through hordes of Marines and Aliens who are locked in combat with each other. Gordon's destination is the Lambda Complex on the far side of the facility. The chapter's most famous location is the Black Mesa Hydro-Electric Power Facility, more commonly known as "The Dam". Surface Tension is the twelfth chapter of Half-Life. The chapter features expansive outdoor sections and large-scale firefights as the primary backdrop. In addition to Marines, the player also encounters several Apache Gunships and Tanks that require much heavier firepower to destroy. Several new environmental hazards are introduced, such as minefields and jump platforms.
Views: 394364 BigMacDavis
COMPARACIÓN DE GRÁFICOS: BLACK MESA - HALF- LIFE
 
01:24
DESCRIPCIÓN DE MOTORES: Source: Source es un motor de videojuego desarrollado por la empresa Valve Corporation para las plataformas Microsoft Windows (32 y 64 bits), Mac OS X, GNU/Linux, Xbox One, Xbox 360, PlayStation 3 y PlayStation 4. Debutó el 7 junio de 2004 con el videojuego Counter-Strike: Source. Source fue creado para ir evolucionando poco a poco mientras la tecnología avanza, al contrario que los cambios de versión bruscos de sus competidores. Esto se vuelve especialmente relevante cuando se considera que está ligado a Steam, el cual baja las actualizaciones automáticamente lo que hace que nuevas versiones del motor puedan llegar a toda la base de usuarios instantáneamente. GoldSource: GoldSrc, o Goldsource, es el retrónimo usado internamente por la empresa Valve Corporation para referirse a las grandes modificaciones hechas al motor de juego Quake engine para potenciar su videojuego de acción en primera persona de ciencia ficción, llamado Half-Life, que se lanzó en el año 1998. Havok: Havok Game Dynamics SDK es un motor físico (simulación dinámica) creado por la compañía irlandesa havok, es utilizado en videojuegos y recrea las interacciones entre objetos y personajes del juego. Por lo que detecta colisiones, gravedad, masa y velocidad en tiempo real llegando a recrear ambientes mucho más realistas y naturales. Havok en sus últimas versiones se ejecuta entero por hardware mediante el uso de la GPU, liberando así de dichos cálculos a la CPU. Este se apoya en las bibliotecas Direct3D y OpenGL compatibles con Shader Model 3.0. En 2007 Havok fue adquirida por Intel2 en una operación de 110 millones de US$.3 En 2015 Havok fue adquirida por Microsoft. Descripción sacada de Wikipedia. Gameplays de fondo: https://www.youtube.com/watch?v=JoV9o6b91Sc Y https://www.youtube.com/watch?v=8utqBcQDxxE
Views: 143 Marco MAS
MacMini I5 Play Half Life 3 Black Mesa 1080p
 
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MacMini I5 2.3ghz (mid 2011) Intro of Black Mesa Halflife 2 total conversion Configuration: Apple MacMini I5 dual 2.3ghz 8 GB Ram DD3 1333mhz Toshiba SSD Qserie 128GB Segate Apple HD 500 GB Intel HD 512Mb Video Board
Views: 606 Luigi Burdo
Black Mesa - Chapter 1: Black Mesa Inbound
 
09:24
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 509 Ross Mahon
Half-Life 2 for Mac Commercial
 
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This afternoon, we got a nice little surprise in our inboxes. Valve sent us over this video with hints as to what tomorrow's big release might be on Steam for Mac. The video starts out a lot like Apple's 1984 "clone" commercial, and fades in with the revelation that Half-Life 2 will be available to download, purchase and play tomorrow. Gordon Freeman will now be available to fight off antlions with his gravity gun while navigating the perilous paths of the Black Mesa Research Facility.
Views: 249059 Mac|Life
Half-Life 2 (100%) Walkthrough (Chapter 4: Water Hazard)
 
01:53:16
★★ Achievement Progress ★★ 0:05:47 - Achievement (09/45) Lambda Locator 0:08:25 - Achievement (10/45) Lambda Locator 0:13:55 - Achievement (11/45) Lambda Locator 0:37:45 - Achievement (12/45) Lambda Locator 0:41:17 - Achievement (13/45) Lambda Locator 0:55:28 - Achievement (14/45) Lambda Locator 0:58:52 - Achievement (15/45) Lambda Locator 1:01:16 - Achievement (16/45) Lambda Locator 1:01:37 - Achievement (17/45) Lambda Locator 1:12:05 - Achievement (08/38) Heavy Weapons 1:22:48 - Achievement (18/45) Lambda Locator 1:34:45 - Achievement (09/38) Revenge! 1:41:05 - Achievement (10/38) Vorticough Thanks to GarrettChan for this list. ------------------------------------ Welcome to the canals, a winding series of concrete tunnels, channels, and overflow pipes designed to feed water and more unsavory substances in and out of City 17. Your plan is to quickly head away from City 17. However, the route is fraught with blockades, dead-end turns, and ramps to take with just the right amount of speed and talent. Naturally, the ever-present danger of the Combine is apparent, and a Hunter-Chopper doggedly chases you with a single-minded purpose: to destroy you. You must defeat this menace by cunning and violent means before finally reaching a dam and the entrance to Eli Vance's laboratory. Water Hazard is the fourth chapter in Half-Life 2. This chapter details the second half of Gordon's escape from City 17 through its canal system to Black Mesa East.
Views: 13814 BigMacDavis
Vamos Detonar Blλck Mesa - 1 - Mac. Blesa extintores
 
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https://twitter.com/#!/StinkTerios http://steamcommunity.com/id/StinkTerios http://steamcommunity.com/id/StinkTerios/wishlist ------------------------------------------------------------- http://release.blackmesasource.com/ ------------------------------------------------------------- *assoviando inocentemente* Não esqueça de comentar, dar jóinha, se inscrever e tudo isso!
Views: 2692 Stink Terios
Black Mesa - Chapter 2: Anomalous Materials
 
10:47
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 473 Ross Mahon
Half-Life 2 (100%) Walkthrough (Chapter 3: Route Kanal)
 
01:34:51
★★ Achievement Progress ★★ 0:12:50 - Achievement (02/45) Lambda Locator 0:16:45 - Achievement (03/45) Lambda Locator 0:32:20 - Achievement (04/45) Lambda Locator 0:38:29 - Achievement (06/38) Barnacle Bowling 0:47:57 - Achievement (05/45) Lambda Locator 1:06:17 - Achievement (06/45) Lambda Locator 1:20:57 - Achievement (07/45) Lambda Locator 1:22:00 - Achievement (08/45) Lambda Locator 1:30:40 - Achievement (07/38) Anchor's Aweigh! Thanks to GarrettChan for this list. ------------------------------------ The adventure now begins! You must quickly find your bearings and a few new weapons as you progress through roving patrols of Metro Cops while locating the various stops along the underground railroad for rebels fleeing the confines of the Combine. React with cunning intelligence to a variety of traps laid both by the Cops and the indigenous fauna, now thriving years after the Black Mesa incident. Avoid the cannon of a Combine Hunter-Chopper, negotiate a maze of effluent inlets, and finally reach a shanty town - once a safe-haven, and now a place of despair and terror. Finally, commandeer the airboat and begin your journey to Eli Vance with haste. Route Kanal is the third chapter in Half-Life 2. This chapter details the first half of Gordon's journey to Black Mesa East through the canal network and reveals further information about the state of the Earth, the organization of the resistance, and the operation of the Combine forces.
Views: 18017 BigMacDavis
Lets Play Black Mesa - Part 1 [HD] (PC Gameplay)
 
23:37
Lets Play Black Mesa (PC Gameplay) Walkthrough of Black Mesa The Game Walkthrough Playthrough featuring PC Mac HD Gameplay by ToxicateTV!! Subscribe for more Black Mesa videos: http://www.youtube.com/subscription_center?add_user=ToxicateTV Check out Black Mesa Walkthrough https://www.youtube.com/playlist?list=PLv-kQlhSXwVvHek4pm4qHOk0SqJ7z2AnV
Views: 683 ToxicateTV
Black Mesa - Chapter: 14 - Lambda Core
 
27:22
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 2282 Ross Mahon
Black Mesa - Chapter: 7 - Power Up
 
08:47
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 472 Ross Mahon
Lets Play Black Mesa - Part 3 [HD] (PC Gameplay)
 
21:29
Lets Play Black Mesa (PC Gameplay) Walkthrough of Black Mesa The Game Walkthrough Playthrough featuring PC Mac HD Gameplay by ToxicateTV!! Subscribe for more Black Mesa videos: http://www.youtube.com/subscription_center?add_user=ToxicateTV Check out Black Mesa Walkthrough https://www.youtube.com/playlist?list=PLv-kQlhSXwVvHek4pm4qHOk0SqJ7z2AnV
Views: 304 ToxicateTV
Black Magic Woman (Fleetwood Mac / Carlos Santana), Clean channel Mesa Boogie Mk 2b
 
06:54
Clean channel Mesa Boogie Mk 2b: Setting: Volume 1: 10 /Treble: 10 /Middle: 0 /Bass: 0 /Master: 1 / Reverb on 4, Presence 5 / Pull Bright and Pull Shift
Blue Shift (100%) Walkthrough (Chapter 1: Living Quarters Outbound)
 
06:54
As Blue Shift begins, Barney Calhoun rides the tram from the Area 8 Topside Dormitories on the surface, into the underground sector of the Black Mesa Research Facility. Along the way, many new details about Black Mesa are revealed; Calhoun passes a laundromat and several fast food outlets, suggesting that the facility is very self-sufficient and probably houses many of its workers.
Views: 58872 BigMacDavis
Black Mesa Playthrough: Episode 13
 
22:30
New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 51 moomoohk
Black Mesa - Chapter: 12 - Surface Tension
 
41:57
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 6298 Ross Mahon
Black Mesa Playthrough: Episode 1
 
27:20
I screwed up the encoding of this first episode so the video isn't very crisp. I've sorted out the issue for the next episodes. New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 124 moomoohk
Black Mesa - Chapter: 5  - We've Got Hostiles!
 
09:21
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 926 Ross Mahon
Black Mesa Playthrough: Episode 3
 
21:23
New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 37 moomoohk
Black Mesa Playthrough: Episode 2
 
21:56
New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 51 moomoohk
Black Mesa Playthrough: Episode 9
 
23:47
New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 39 moomoohk
Black Mesa - Chapter: 9 - Apprehension
 
12:18
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective. During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve Corporation. Due to its long development time, the modification became notable for its delays and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their "Vaporware Of The Year" lists in 2009 and 2010. The first part of Black Mesa, which included remakes of chapters "Black Mesa Inbound" to "Lambda Core", was released as a standalone download on September 14, 2012. Valve Corporation, through public voting on the Steam Greenlight program, approved Black Mesa for distribution on Steam, where it was released as early access on May 5, 2015. With the release of Half-Life 2 in 2004, Valve Corporation re-released several of its previous titles, ported to their new Source game engine, including the critically acclaimed 1998 game Half-Life named Half-Life: Source. The Source engine is graphically more advanced than the GoldSrc engine used for the original versions. Half-Life: Source features the Havok physics engine and improved effects for water and lighting. The level architecture, textures, and models of the game however, remained unchanged. Half-Life: Source was met with mixed reviews. IGN liked the new user interface and other technical features but noted that it did not receive as many improvements as Valve Corporation's other Source engine ports. GameSpy said that while it was a "fun little bonus", it was "certainly not the major graphical upgrade some people thought it might be". Valve Corporation's managing director Gabe Newell is quoted as saying that a complete remake of Half-Life by fans of the game using Source was "not only possible…but inevitable". Black Mesa began as the combination of two independent volunteer projects, each aiming to do just that: completely recreate Half-Life using Source. The Leakfree modification was announced in September 2004. Half-Life: Source Overhaul Project was announced one month later. After realizing their similar goals, project leaders for both teams decided to combine efforts; they formed a new 13-person team titled Black Mesa: Source. The "Source" in the project's title was later dropped when Valve Corporation asked the team to remove it in order to "stem confusion over whether or not [it was] an endorsed or official product", which it at the time was not. The team now consists of 40 volunteer level designers, programmers, modelers, texture artists, animators, sound engineers, voice actors, and support staff. They have stated they want Black Mesa to be similar to Half-Life in gameplay and story, but changes will be made to take advantage of Source's more advanced features. Changes to the story will not divert from, or alter, the overall storyline of the Half-Life series. Level designers have shortened or modified some areas of the game that "didn't make any sense", or were "tedious" in the original. Maps will also be of a larger scale, for instance the hydro-electric dam, which is now "twenty or thirty times" larger. Originally based on the version of Source released with Counter-Strike: Source in 2004, the project switched to a more recent version released with Valve Corporations's The Orange Box in 2007. This new version included more advanced particle effects, hardware-accelerated facial animation, and support for multi-core processor rendering among other improvements. The team recently stated that they have moved Black Mesa to Valve Corporation's new 2013 version of Source, with faster load times and Mac OS X and Linux support. On October 27, 2016, the first Black Mesa Linux client was released to the public. In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012.
Views: 808 Ross Mahon
Lets Play Black Mesa - Part 24 [HD] (PC Gameplay)
 
20:07
Lets Play Black Mesa (PC Gameplay) Walkthrough of Black Mesa The Game Walkthrough Playthrough featuring PC Mac HD Gameplay by ToxicateTV!! Subscribe for more Black Mesa videos: http://www.youtube.com/subscription_center?add_user=ToxicateTV Check out Black Mesa Walkthrough https://www.youtube.com/playlist?list=PLv-kQlhSXwVvHek4pm4qHOk0SqJ7z2AnV
Views: 197 ToxicateTV
Black Mesa - Mp-5's Swing!!!!
 
00:08
Funny video recorded tonight from my PC! Enjoy! Seguitemi su Facebook sul mio profilo e nella pagina "Meaning of WWE" e "[The Land Of Humanity]", metteteci mi piace e, se volete, pure al video appena visto. Mio account Facebook: https://www.facebook.com/massimilianoo.prenna Meaning Of WWE: https://www.facebook.com/pages/Meaning-Of-WWE/126121567425922 [The Land Of Humanity]: https://www.facebook.com/TheLandOfHumanity
Views: 2269 Mac Pry
Black Mesa Part 2
 
06:49
Mac. Blesa Fire extinguishers...
Views: 10 bobby16may
Black Mesa Playthrough: Episode 18
 
23:08
I'm on a more relaxed schedule now due to being super busy. @syrup_0 made the intro! The song he used is Waveshaper - Believe (Disco Edit). Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 51 moomoohk
Black Mesa Source Dream scene Wallpaper 5
 
01:18
Black Mesa Source Dream scene Wallpaper
Views: 312 Mac MashPotato
Black Mesa Playthrough: Episode 17
 
26:36
New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 43 moomoohk
Black Mesa Прохождение Часть 13 "Адский конвейер"
 
22:44
Моя группа "В контакте" - http://vk.com/riggetgames Твиттер - https://twitter.com/RiGgetGames Второй канал - https://www.youtube.com/user/RiGgetGames Black Mesa — ремейк компьютерной игры Half-Life 1998 года на движке Source. Разработка игры велась восемь лет с целью воссоздать оригинальную игру Half-Life, используя расширенные возможности движка Source, переработать все текстуры, модели и уровни, создать реалистичный геймплей. В игре нет нового оружия, однако были добавлены (а точнее — не вырезаны из исходного кода Half-Life 2) функция «спринт» и бинокль. Создатели модификации сделали полностью синхронной сюжетную линию, лишь несколько изменив её, не нарушая общего посыла и баланса игровой механики. Также в игру были введена система достижений. . JOIN QUIZGROUP PARTNER PROGRAM: http://join.quizgroup.com/ .
Views: 6843 RiGget Main Channel
Black Mesa Playthrough: Episode 14
 
27:41
I actually recorded this about 3 months ago... New episodes weekly on Sundays at 12 noon (GMT+3) Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 26 moomoohk
Black Mesa Playthrough: Episode 24
 
23:23
I'm on a more relaxed schedule now due to being super busy. @syrup_0 made the intro! The song he used is Waveshaper - Believe (Disco Edit). Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 17 moomoohk
Black Mesa Playthrough: Episode 21
 
22:42
I'm on a more relaxed schedule now due to being super busy. @syrup_0 made the intro! The song he used is Waveshaper - Believe (Disco Edit). Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 85 moomoohk
Half-Life (100%) Walkthrough (Chapter 13: Forget About Freeman)
 
29:06
Radio: "Forget about Freeman! We are cutting our losses and pulling out! Anyone left down there now is on his own! Repeat: if you are not already, you are--" Forget About Freeman centers around the Marine's retreat from Black Mesa, taking its name from the iconic Marine radio transmission, "Forget about Freeman! We are cutting our losses and pulling out!" The tide of the battle has turned in the alien's favor, leading the Marines to abandon ground tactics and commence airstrikes and heavy artillery bombardment on Black Mesa. Gordon is forced underground by the assault, and must navigate a tunnel system inhabited by alien forces and the remaining soldiers in order to reach the Lambda Complex. Forget About Freeman is the thirteenth chapter in Half-Life. Forget About Freeman takes place in underground parking structures and sewer tunnels. As Gordon proceeds, he finds that waves of teleporting aliens are slaughtering the remaining Marine soldiers and establishing a strong presence. Snarks are first encountered as an enemy in this chapter. Above ground, a tank forces Gordon into cover as he's attacked by the remaining Marines. Later, he must take control of a tank for himself to blast open the final doorway standing between him and the long-sought Lambda Complex.
Views: 153894 BigMacDavis
Half-Life Source on a Mac!
 
09:11
Half-Life Source on a Mac!
Views: 100 MacPorts
NEW: Wacom Intuos Pro PAPER EDITION! Gimmick or Godsend? (Unboxing & Review)
 
15:37
Thanks for watching! Let me know in the comments your questions, or suggestions for future review! You can check out the Wacom products here: http://jazzastudios.com/Links/wacom.php ➨ Get my APP, Courses, eBooks, Brushes and more: http://www.jazzastudios.com/Shop.php ➨ Check out my ART PRINTS and POSTERS! http://jazzastudios.com/Links/prints.php ➨ MERCH - Shirts, Hoodies and more! http://jazzastudios.com/Links/shirts.php Check out my daily Behind the Scenes and Vlogs: https://www.youtube.com/dailyjazza -------------------------------- Follow me on Facebook: http://www.facebook.com/Josiah.Jazza.Brooks Twitter: https://twitter.com/JosiahBrooks Newgrounds: http://jazza.newgrounds.com/follow --------------------------------
Views: 1153914 Draw with Jazza
Half-Life (100%) Walkthrough (Chapter 11: Questionable Ethics)
 
29:09
After escaping from the waste facility in Residue Processing, Gordon Freeman finds himself in a secret part of the facility, previously used by the Black Mesa Research Team to research alien specimens, now known as the Biodome Complex. Here, Gordon realizes that Black Mesa had been making trips to this alien world even before the Resonance Cascade. Here he encounters the first Alien Grunt, encased in a glass pod located in the Environmental Hazards Testing Labs. Gordon finds a security guard, who tells him that a scientist with sufficient clearance is needed to operate the retinal scanner that will lead them outside and to the Lambda Labs. As the chapter progresses, Gordon travels through the various laboratories encountering the aftermath of the Marines' cleansing operation, eventually discovering the highly experimental Tau Cannon within the Optronics Laboratories. The Tau Cannon is acquired by Gordon when a security guard misuses it, killing himself and a scientist while barricaded inside a test room. Finally, Gordon finds three scientists with retinal scanner access hiding out in the Autopsy Labs guarded by a malfunctioning surgical unit. Gordon must cross the room, evading the machine, and reach the control panel on the other side of the room in order to switch it off, clearing the way for the scientists to open the main lab doors. Questionable Ethics is the eleventh chapter of Half-Life. Questionable Ethics is designed around two major principles: exploration and story expansion. It acts as an eye opening chapter for the player, a realization that not everything is as it seems at Black Mesa, and that unethical experiments on recovered specimens are regular occurrences in the deeper, more restricted sections of the facility.
Views: 161805 BigMacDavis
PC vs Mac: HL2 style
 
00:52
A recreation of one of the Apple "Get a mac" commercials, with the old switch music, and Half-Life 2 actors. NOTE: To everyone saying "Pause at 0:48!" and "WTF penguin with chainsaw!", NO IT IS NOT SOME EASTER EGG. It's part of the JOKE, and if you didn't get it you just aren't paying any attention. The mac insulted things that are free; the penguin represents Linux, the free, open-source operating system, and is angry at the mac's comment. NOTE: I made this a while ago, and have sort of changed my opinion of macs since then. They're good for the people who want a basic computer that won't crash, and hate windows. This was made using "Face Poser", a tool provided by Valve in the Source SDK, and does NOT USE GARRY'S MOD IN ANY WAY. Mac voiced by Nick Bertke.
Views: 825436 Katana
Black Mesa Playthrough: Episode 23
 
19:07
I'm on a more relaxed schedule now due to being super busy. @syrup_0 made the intro! The song he used is Waveshaper - Believe (Disco Edit). Black Mesa is a modern remake of one of my all time favorite games, Half Life. http://www.blackmesasource.com/ https://www.reddit.com/r/blackmesasource/ If you'd like to get Black Mesa working on your own Mac I recommend reading this guide I wrote up: http://moomoohk.github.io/snippets/black_mesa_osx.html
Views: 25 moomoohk